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Décorum is a cooperative communication game in which players decorate a shared house while each trying to satisfy hidden personal preferences. Players can make design changes and give only limited feedback, creating a puzzle of inference, compromise, and sometimes hilariously passive-aggressive negotiation. It is structured around scenarios that gradually introduce twists and make the group’s communication constraints more challenging.
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Podcast · Shut Up & Sit Down
DNuP Preview - A tutti-fruity little box of mean, sharp numbers