Head to head
Take Time vs The Big Book of Madness
Which one is for you? Community verdicts, player-count fit, and taste contrasts, side by side.
Pick Take Time if you want…
- Crunchy individual problem-solving
- Two teams pulling against each other
- The lighter teach (Light vs Medium)
- Shorter sessions (about 30 min vs 45)
Pick The Big Book of Madness if you want…
- Short-horizon optimization and clever combos
- Two teams pulling against each other
- More crunch (Medium vs Light)
- A longer, meatier session (about 45 min)
Quick facts
| Take Time | The Big Book of Madness | |
|---|---|---|
| Players | 2–4 | 2–4 |
| Play time | 30 min | 30–45 min |
| Complexity | Light | Medium |
| Age | 10+ | 10+ |
| Year | 2025 | 2015 |
Common questions
Which is lighter, Take Time or The Big Book of Madness?
Take Time is the lighter game (Light complexity vs Medium). The Big Book of Madness asks more of the table and suits groups who want more crunch.
Which plays faster, Take Time or The Big Book of Madness?
Take Time runs up to about 30 minutes; The Big Book of Madness up to about 45. For a weeknight slot, Take Time is the quicker table.