Head to head
Star Trek Panic vs Take Time
Which one is for you? Community verdicts, player-count fit, and taste contrasts, side by side.
Pick Star Trek Panic if you want…
- Two teams pulling against each other
- Coordinating moves with teammates
- More crunch (Medium vs Light)
- A longer, meatier session (about 120 min)
Pick Take Time if you want…
- Crunchy individual problem-solving
- Two teams pulling against each other
- The lighter teach (Light vs Medium)
- Shorter sessions (about 30 min vs 120)
Quick facts
| Star Trek Panic | Take Time | |
|---|---|---|
| Players | 2–4 | 2–4 |
| Play time | 60–120 min | 30 min |
| Complexity | Medium | Light |
| Age | 13+ | 10+ |
| Year | 2016 | 2025 |
Common questions
Which is lighter, Star Trek Panic or Take Time?
Take Time is the lighter game (Light complexity vs Medium). Star Trek Panic asks more of the table and suits groups who want more crunch.
Which plays faster, Star Trek Panic or Take Time?
Take Time runs up to about 30 minutes; Star Trek Panic up to about 120. For a weeknight slot, Take Time is the quicker table.