Head to head
Deep Regrets vs Take Time
Which one is for you? Community verdicts, player-count fit, and taste contrasts, side by side.
Pick Deep Regrets if you want…
- Heavy themes and mature tone
- Two teams pulling against each other
- More crunch (Medium vs Light)
- A longer, meatier session (about 150 min)
Pick Take Time if you want…
- Crunchy individual problem-solving
- Two teams pulling against each other
- The lighter teach (Light vs Medium)
- Shorter sessions (about 30 min vs 150)
Quick facts
| Deep Regrets | Take Time | |
|---|---|---|
| Players | 1–5 | 2–4 |
| Play time | 30–150 min | 30 min |
| Complexity | Medium | Light |
| Age | 14+ | 10+ |
| Year | — | 2025 |
Common questions
Which is lighter, Deep Regrets or Take Time?
Take Time is the lighter game (Light complexity vs Medium). Deep Regrets asks more of the table and suits groups who want more crunch.
Which plays faster, Deep Regrets or Take Time?
Take Time runs up to about 30 minutes; Deep Regrets up to about 150. For a weeknight slot, Take Time is the quicker table.